The player always spawns at 0,64,0, then gets shot up to the nearest available space.The player no longer starts with any items in new worlds.The player dying causes the contents of their inventory to drop, and respawns the player at the world spawn, rather than forcing the player to reload the last save.The "load level." button has been replaced with a "multi player" button, although it is always grayed out. The "generate new level." button has been replaced with a "single player" button which opens a world selection screen, in which worlds can be loaded, created, and deleted.It is now identical to the system seen in Alpha through early Beta. The world saving interface has been revamped.The level format has been updated from the Indev level format to the Alpha level format.The first two are responsible of generating the Far Lands (see details below on the Bugs section). These are: Low Noise, High Noise, and Selector Noise. The world generation is now responsible of new noise generators that replace the Classic World Noise generator.The game now automatically saves while playing.
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